What would be a team without strictly defined roles?
This post is about what each of us expects from her part.
Katharina aka Producer/Manager
My task will be to keep the overview of the whole project and to check if everyone is doing her job and finishes it on time. The most difficult part is going to be still kind to my teammembers as I probably have to kick some asses.
I have experience in organising as I already worked out some projects.
Linda aka Artist/Modeler
My goal is to express my creativity in the field of gamedesign and create a new world with innovative surroundings and characters.
I want to provide a great interactive experience combined with unique game mechanics, inspiring graphics and compelling levels. My aim is to bring gamedesign to a new level with sophisticated animations and effects.
Clarissa aka Programmer/Designer
As the programmer and designer I expect to have a lot of work to do. I probably will be sitting in front of the computer a lot, which I don't mind because well, one has to do that job, right? Cute characters and exciting anmiations will be my main goal. I will bring the game to life and let our little main character float through the ocean and swing his flappers. Maybe I'll also learn him how to groove and do some dance moves. But, we'll see.
Johanna aka Analyst/Tester
My task will be to check everything we have developed and see if it makes sense. I have to empathize with the future players and think about the problems they could face while playing the game. I think it could be hard to see all the problems on a thing you have developed yourself.
About Me
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